Traqueurs dInfox

by LES DECLENCHEURS


Educational

free



Game for 2 to 8 players, from 10 years old, with family and friends.This game is played offline.Two...

Read more

Game for 2 to 8 players, from 10 years old, with family and friends.This game is played offline.Two game possibilities:- One screen mode: we pass the phone or tablet- Multi screen mode: connect via BluetoothFrom concrete situations on social networks, players will try to guess what each participant feels, understands and/or will do. You will be surprised !Example of a proposed situation: “We announce a shutdown of all networks for 48 hours”Objectives of the workshop: Trigger collective discussion around our practices on the networks/ Confront and enrich our points of view. Discover yourself differently.THE GAME :1/ In turn and at random 1 situation is proposed / opposite- 6 Emotions: what would you feel in this case?- 6 Intentions: for what purpose do you receive or do this?- 6 Actions: what would you do in this situation?2/4 stages of play- The active player chooses from the 6 propositions (emotion, intention or action). He secretly selects his answer.- The other players try to put themselves in the active players shoes and guess their choice. They vote individually.- Scores are displayed: 1 point for players who found the active players answer. The active player earns 1 point for each player who guesses their answer.- Exchanges and discussions between players.Next to become an active player.Participate! Suggest new situations for us to integrate. Email: [email protected] details on the educational objectives of this game which is part of a broader system (training, workshops, resources for educators and teachers)Faced with a situation chosen at random, the active player will have to choose from three essential postures to live better and share on networksFEEL: With the EMOTIONS cards name the feelings that pass through us on the networks. Become aware of them by naming them and then sharing them.UNDERSTAND an authors intention (messages, photos, articles): With INTENTIONS cards What final objective does the author have? : realize that there is an author behind each written or visual message who has his own approach, his own objectives.ACT consciously With the ACTIONS cards: What to do? : Think before commenting, disseminate information. Become aware of our role on the networks and that there is no neutral approach.During the game, players will experience the key postures which correspond to the way in which we approach any new knowledge: receiving information, searching for and evaluating information, producing information for myself or for others, disseminating, commenting , relay information.REQUIRED SKILLS • Listening/observation • Having empathy for others. • Verbal expression, knowing how to communicate effectively • Being self-aware • Taking into account and understanding ones emotions • Acquiring critical thinkingThis game was designed as part of a national media education program “Traqueurs d’Infox” supported by the LES DECLENCHEURS association: www.les-declaveurs.comThe LES DECLENCHEURS association is a collective of professionals and enthusiasts of transmission to all audiences. It brings together educators, teachers, cultural mediators, artists.OUR OBJECTIVE: Promote understanding of the world around us through cultural, fun and educational practices for all audiences.Our actions: The design of educational tools in the cultural, social educational sector, the organization of events, the design and delivery of training for educators and teachers.